WCSE 2019 SUMMER ISBN: 978-981-14-1684-2
DOI: 10.18178/wcse.2019.06.121

Museum Interactive Edutainment Using Mobile Phone and QR Code

Tanti Octavia, Andreas Handojo, Welly Tedja Kusuma, Timothy Christian Yunanto, Richard Lawrence Thiosdor, Daniel

Abstract— People often regard the museum as a boring place, something old-fashioned, not interesting place to go, and do not have a correlation with the present. In fact the museum is a good place as a source of learning about human history and culture. This research try to build museum interactive edutainment (education and entertainment) application using mobile phone apps and QR code. This application will provide additional interactive information about the museum artefacts. Museum visitors could find this information by scan the QR code that attach to the museum artefact. The application will do the scanning process simply by using mobile phone camera. This QR code ID then sent to the server to receive artefact additional information such as text, image, sound, and video. This application already tested to 162 museum young visitors, the results is 75.9% respondents find that this application very interesting as a learning media.

Index Terms— Museum, Education, Learning, Mobile Phone, QR Code

Tanti Octavia
Industrial Engineering Department, Faculty of Industrial Technology, Petra Christian University, INDONESIA
Andreas Handojo, Welly Tedja Kusuma, Timothy Christian Yunanto, Richard Lawrence Thiosdor, Daniel
Informatics Department, Faculty of Industrial Technology, Petra Christian University, INDONESIA

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Cite: Tanti Octavia, Andreas Handojo, Welly Tedja Kusuma, Timothy Christian Yunanto, Richard Lawrence Thiosdor, Daniel, "Museum Interactive Edutainment Using Mobile Phone and QR Code," Proceedings of 2019 the 9th International Workshop on Computer Science and Engineering, pp. 815-819, Hong Kong, 15-17 June, 2019.