DOI: 10.18178/wcse.2019.06.038
A Development of an Educational Game for Learning a Concept of King Bhumibol's Philosophy of Sufficiency Economy
Abstract— Using technology to enhance learning is increasingly popular. An educational game shows positive impacts on learners. This paper aims at developing an educational game for learning a concept of King Bhumibol’s Philosophy of Sufficiency Economy. The game, named “Thai Farmers’ Way of Life” is developed. It comprises of three stages that are Stage 1 Artificial Rain, Stage 2 Wastewater Treatment, and Stage 3 Soil Aggravation. This game simulates a life of Thai farmers. Thus, the player must turn an empty farmland into a plentiful farmland using the “New Theory of Agriculture”. The evaluation results show that this interactive education game help its player to understand the King Bhumibol’s Philosophy of Sufficiency Economy.
Index Terms— Educational Game, Game Based Learning, King Bhumibol, Sufficiency Economy Philosophy
Worasit Choochaiwattana, Winyu Niranatlamphong, Anuwat Ruttanasomboon, Wicha Charoensuk, Phattara Rattanamoranon, Aurawan Imsombat
College of Creative Design and Entertainment Technology, Dhurakij Pundit University, THAILAND
Jittanard Sangkrajang
Faculty of Architecture, King Mongkut’s Institute of Technology Ladkrabang, THAILAND
Cite: Worasit Choochaiwattana, Winyu Niranatlamphong, Anuwat Ruttanasomboon, Wicha Charoensuk, Phattara Rattanamoranon, Aurawan Imsombat, Jittanard Sangkrajang, "A Development of an Educational Game for Learning a Concept of King Bhumibol's Philosophy of Sufficiency Economy," Proceedings of 2019 the 9th International Workshop on Computer Science and Engineering, pp. 253-257, Hong Kong, 15-17 June, 2019.