WCSE 2017
ISBN: 978-981-11-3671-9 DOI: 10.18178/wcse.2017.06.066

Non-consistence Aggregation-Disaggregation Technology for Battle Simulation Study of SoS

Yan Xuefei, Li Qiang, Wang Xiaolong, Liu Dong, Wang Shoubiao

Abstract— Multi-Resolution Model and Simulation(MRMS) Technology is an important Aspect in the Complex large System Simulation field with important value to decrease model computation complexity to increase the simulation efficiency. Since the bottleneck of the MRMS at the aspect of Model consistence maintenance, aggregation- disaggregation(A/D) algorithm, chained disaggregation problem and so on, this paper proposed a non-consistence A/D MRMS method which won’t seek overtop Model consistence and allows cross Resolution interaction at the accept range of caused errors. Introduced the basic idea and the Agent Model with the parameterization A/D algorithm and Battle Simulation experiment of Weapon Equipment SoS was took to validate it. The result indicated the ability of performance increase and the simulation errors caused by A/D operation can be controlled, What’s more, this technology is easy to realize and so threw away a brick for the development of the MRMS application.

Index Terms— MRMS, aggregation and disaggregation, Complex System, Weapon SoS, Battle Simulation.

Yan Xuefei, Li Qiang, Liu Dong, Wang Shoubiao
Science and Technology on Complex Electronic System Simulation Laboratory, Equipment academy, CHINA
Wang Xiaolong
Jiuquan Satellite Launch Centre, CHINA

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Cite: Yan Xuefei, Li Qiang, Wang Xiaolong, Liu Dong, Wang Shoubiao, "Non-consistence Aggregation-Disaggregation Technology for Battle Simulation Study of SoS," Proceedings of 2017 the 7th International Workshop on Computer Science and Engineering, pp. 384-391, Beijing, 25-27 June, 2017.