WCSE 2016
ISBN: 978-981-11-0008-6 DOI: 10.18178/wcse.2016.06.022

Augmented Reality APPs Applied in Intelligent Crafts Using Project- Based and Collaborative Learning

Cheng-Min Lin, Chiu-Chiao Chung, Tzu-Chi Lin

Abstract— A project-based learning course for college students are applied in designing and implementing for intelligent crafts with Augmented Reality APPs. To encourage the learning motivation, some festival activities are designed through the project-based learning to create more values of celebration, for examples, the Mother’s Day and Chinese Valentine's Day. Students progressed significantly and accumulated valuable experiences especially when they worked together with local artists or technologists using collaborative learning, since teaching and learning promote and enhance each other. The project-based and collaborative learning are implemented through the project of “Reforming tea factory in Lugu Township into a Smart Living Lab”, which is a successful study case provided by the Ministry of Education in Taiwan. The smart living technologies, such as Augmented Reality (AR), and mobile applications (APPs), were introduced to those local artists then they conducted local festival activities to promote their township journeys.

Index Terms— augmented reality, intelligent living technology, project-based learning, collaborative learning, and APPs.

Cheng-Min Lin, Chiu-Chiao Chung, Tzu-Chi Lin
Department of Digital Living Innovation, Nan Kai University of Technology, TAIWAN

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Cite: Cheng-Min Lin, Chiu-Chiao Chung, Tzu-Chi Lin, "Augmented Reality APPs Applied in Intelligent Crafts Using Project- Based and Collaborative Learning," Proceedings of 2016 6th International Workshop on Computer Science and Engineering, pp. 132-137, Tokyo, 17-19 June, 2016.